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Cartoons, Funny Cartoon, Hero Cartoons
9th May 2009

 

 

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Saturday is Heropower Day!

This ones more of an editorial cartoon, so it deserves an explanation.
I play a lot of City of Heroes. A lot. And, following the release of I13 players were given the tools to create their own content (in the form of Mission Architect).
And, well, if you've ever played an MMORPG you can guess what happened.
The Farmers, who previously had been fringe dwellers whose way of life, farming, yielded only a marginally better reward than any of the games other content (and even that could be argued) suddenly had a way to truly earn XP & ingame- cash at a phenomenal rate.
Phenomenal.
So they exploited it.
A Lot.
And, pretty soon everyone was doing it.
And let's be fair here, the vast majority of online gamers have all, at some point, participated in farming. Farming will always be a part of MMORPGs, but generally ‘Farming’ is boring, repetitive stuff, that as mentioned, yields only a marginally larger reward than other content, so even though they may have participated in farming, it's generally not what they're thinking about doing when they log on, it happens, but farmers are definitely a minority grouping.
But this was Phenomenal Loot.
A way to get instant epic characters.
And so, soon, everyone was doing it.
(Also, there is just one more thing worth mentioning - suddenly, server numbers were up. Up in a big way, clearly a lot of people liked this. A lot.)

So what was the developers response?
They could have just gone with a Patch/Nerf that everyone expected, and noone would have argued was need, but they got REAL Heavy-Handed in response. It started with a vague open letter that threatened to ban 'farmers' who 'exploited' the game (in what has got to be one of the single longest forum threads I have ever seen, and it spilled out from there in a BIG way). Remember, it’s pretty fair to say every single character had probably now used this feature, and the Dev response was going to be to potentially wipe ALL those characters. Thankfully, this has since been clarified, but their definitions of ‘exploitation’ and ‘Farming’ are still very muddy, and the line between ‘good at the game’ and ‘exploiting the game’ is very hazy indeed.
Because, and lets be clear here, these weren't people who hacked the game in any way shape or form, through the (very large) new feature of Mission Architect, that by playing the game as normal, that their rewards became greatly increased, so that’s how they played.
And yeah, it's pretty tough to argue that this entirely wasn't 'exploitation' but the counter argument, but the 'we were just playing the game with the tools provided' is still equally valid. And frankly this was a 'feature' that NEEDED to be patched and nerfed immediately.
But likewise, the decision to get heavy-handed? Make overt threats, while leaving the definitions of 'farming' & 'exploitation' vague? All on an issue that the majority of the player base had used to some level?
Well, that was equally stupid and unbalanced, to call it bad P.R. is probably an understatement, players quit as a direct result of this threat.
But likewise it's not to understand how these players felt. This was a major new tool/feature that had been introduced to the game, it was clearly within the rules of the game, even if those rules needed to be fixed and threw the previously established risk/reward balance WAY off kilter.
Many players saw this as the developers chucking a tantrum because it was 'broken', 'not working the way the dev's wanted', and didn't fit with how 'the whiny developers were demanding their players played'. And yes, it’s very easy to blame shift this to the dev’s, and quite clear to see how a delicate situation has been mismanaged.
So what was the result?
All those extra players, and increased server numbers were gone overnight. And with it much of the goodwill the developers had built over the years.

And, well i'm not going to make judgements about right and wrong in this situation, at least not any more than I said in the above cartoon.

 

 

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